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Cards similar to Armory Guard (400)

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Shinka Gatekeeper

Shinka Gatekeeper

Creature — Ogre Warrior (3/2)

Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.

1.6 /10
$0.13
Short Bow

Short Bow

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance and reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.3 /10
$0.15
Sidewinder Naga

Sidewinder Naga

Creature — Snake Warrior (3/2)

As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.

1.7 /10
$0.05
Sigardian Paladin

Sigardian Paladin

Creature — Human Knight (4/4)

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4.8 /10
$0.07
Skirk Outrider

Skirk Outrider

Creature — Goblin (2/2)

As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.

0.1 /10
$0.08
Skittering Crustacean

Skittering Crustacean

Creature — Crab (2/3)

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

4.4 /10
$0.13
Skrelvs Hive

Skrelv's Hive

Enchantment

At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.

9.6 /10
$2.15
Skymarcher Aspirant

Skymarcher Aspirant

Creature — Vampire Soldier (2/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.

4.3 /10
$0.08
Slickshot VaultBuster

Slickshot Vault-Buster

Creature — Human Rogue (1/4)

Vigilance
Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

1.3 /10
$0.02
Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

6.5 /10
$0.16
SmeltWard Gatekeepers

Smelt-Ward Gatekeepers

Creature — Human Warrior (2/4)

When Smelt-Ward Gatekeepers enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

2.7 /10
$0.07
Snapsail Glider

Snapsail Glider

Artifact Creature — Construct (2/2)

Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.

1.1 /10
$0.07
Snow Devil

Snow Devil

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.

3.7 /10
$0.13
So Tiny

So Tiny

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

2.5 /10
$0.17
Soaring ThoughtThief

Soaring Thought-Thief

Creature — Human Rogue (1/3)

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.

7.5 /10
$0.08
Sokrates Athenian Teacher

Sokrates, Athenian Teacher

Legendary Creature — Human Advisor (0/4)

Defender
Sokrates, Athenian Teacher has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

6.9 /10
$2.46
Solid Footing

Solid Footing

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

5.4 /10
$0.04
Solitary Camel

Solitary Camel

Creature — Camel (3/2)

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

1.5 /10
$0.05
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