Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Target creature you control deals damage equal to its power to another target creature.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Instant
Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
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