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Cards similar to Brimaz, King of Oreskos (400)

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Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective (2/1)

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)

6.7 /10
$0.79
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

6 /10
$0.54
Seraph of New Capenna  Seraph of New Phyrexia

Seraph of New Capenna // Seraph of New Phyrexia

Creature — Angel Soldier // Creature — Phyrexian Angel (2/2)

Flying
: Transform Seraph of New Capenna. Activate only as a sorcery. ( can be paid with either or 2 life.)

Seraph of New Phyrexia

Flying
Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.

2.4 /10
$0.04
Serene Master

Serene Master

Creature — Human Monk (0/2)

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

4.5 /10
$0.47
Serene Sleuth

Serene Sleuth

Creature — Human Detective (2/2)

When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

4.1 /10
$0.08
Shield Dancer

Shield Dancer

Creature — Human Rebel (1/3)

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

3.4 /10
$0.16
Sierra Nukas Biggest Fan

Sierra, Nuka's Biggest Fan

Legendary Creature — Human Citizen (3/4)

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

5.1 /10
$0.11
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight (1/3)

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

3.4 /10
$0.09
Soltari Champion

Soltari Champion

Creature — Soltari Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

5 /10
$3.49
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.3 /10
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Soul Charmer

Soul Charmer

Creature — Human Rebel (2/2)

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .

1.1 /10
$0.14
Soulcatcher

Soulcatcher

Creature — Bird Soldier (1/1)

Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

5.7 /10
$0.24
Springjack Knight

Springjack Knight

Creature — Kithkin Knight (2/1)

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.5 /10
$0.09
Steadfast Sentinel

Steadfast Sentinel

Creature — Human Cleric (2/3)

Vigilance
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

1.5 /10
$0.02
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.5 /10
$0.24
Sworn Defender

Sworn Defender

Creature — Human Knight (1/3)

: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.

0.8 /10
$0.63
Tenth District Veteran

Tenth District Veteran

Creature — Human Soldier (2/3)

Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.

2.6 /10
$0.05
Tetzin Gnome Champion  The GoldenGear Colossus

Tetzin, Gnome Champion // The Golden-Gear Colossus

Legendary Artifact Creature — Gnome // Legendary Artifact Cr (2/2)

Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts (, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Golden-Gear Colossus

Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

5.5 /10
$0.22
Trained Arynx

Trained Arynx

Creature — Cat Beast Mount (3/1)

Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.6 /10
$0.02
Vampire Slayer

Vampire Slayer

Creature — Human Soldier (2/2)

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

1.1 /10
$0.03
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