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Cards similar to Cached Defenses (400)

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You Meet in a Tavern

You Meet in a Tavern

Sorcery

Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.

6.1 /10
$0.05
Aggressive Biomancy

Aggressive Biomancy

Sorcery

Create X tokens that are copies of target creature you control, except they have "When this creature enters the battlefield, it fights up to one target creature you don't control."

3 /10
$2.47
Altar of Bone

Altar of Bone

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.

6.1 /10
$5.54
Begin Anew

Begin Anew

Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

10 /10
--
Better Than One

Better Than One

Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

10 /10
$0.15
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.8 /10
$0.17
Call of the Conclave

Call of the Conclave

Sorcery

Create a 3/3 green Centaur creature token.

4.6 /10
$0.20
Captured Sunlight

Captured Sunlight

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.

3.3 /10
$0.13
Clan Defiance

Clan Defiance

Sorcery

Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.

7.2 /10
$0.18
Cram Session

Cram Session

Sorcery

You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2.9 /10
$0.05
Croaking Counterpart

Croaking Counterpart

Sorcery

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$0.26
Culling Ritual

Culling Ritual

Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

9.8 /10
$1.13
Deadly Brew

Deadly Brew

Sorcery

Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

8.3 /10
$0.16
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

9.7 /10
$0.13
DireStrain Rampage

Dire-Strain Rampage

Sorcery

Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback

7.7 /10
$0.22
Domris Ambush

Domri's Ambush

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

6.3 /10
$0.09
Doppelgang

Doppelgang

Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

7.5 /10
$1.22
Drain the Well

Drain the Well

Sorcery

Destroy target land. You gain 2 life.

1.4 /10
$0.15
Drown in Filth

Drown in Filth

Sorcery

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

5.4 /10
$0.22
Exploding Borders

Exploding Borders

Sorcery

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

3.2 /10
$0.10
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