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Cards similar to Constricting Sliver (400)

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Rashka the Slayer

Rashka the Slayer

Legendary Creature — Human Archer (3/3)

Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

0.6 /10
$0.16
Razor Hippogriff

Razor Hippogriff

Creature — Hippogriff (3/3)

Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.

2.1 /10
$0.07
Resolute Blademaster

Resolute Blademaster

Creature — Human Soldier Ally (2/2)

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

5.6 /10
$0.03
Seraph

Seraph

Creature — Angel (4/4)

Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

1.3 /10
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Serra Inquisitors

Serra Inquisitors

Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

0.1 /10
$0.14
Shepherd of Heroes

Shepherd of Heroes

Creature — Angel Cleric (3/4)

Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.5 /10
$0.03
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier (2/2)

Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

7 /10
$0.04
Silumgar Scavenger

Silumgar Scavenger

Creature — Zombie Bird (2/3)

Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.

3.5 /10
$0.03
Skystreamer

Skystreamer

Creature — Griffin (3/2)

Assist (Another player can pay up to of this spell's cost.)
Flying
When Skystreamer enters the battlefield, target player gains 4 life.

2.3 /10
$0.05
Soul of Migration

Soul of Migration

Creature — Elemental (2/4)

Flying
When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3.8 /10
$0.02
Sun Titan

Sun Titan

Creature — Giant (6/6)

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

9.9 /10
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Sunrise Seeker

Sunrise Seeker

Creature — Human Scout (3/3)

Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1 /10
$0.03
Syr Armont the Redeemer

Syr Armont, the Redeemer

Legendary Creature — Human Knight (4/4)

When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.

5 /10
$0.05
Syr Cadian Knight Owl

Syr Cadian, Knight Owl

Legendary Creature — Bird Knight (4/4)

Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.
: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.

10 /10
$0.19
Thornmantle Striker

Thornmantle Striker

Creature — Elf Rogue (4/3)

When Thornmantle Striker enters the battlefield, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.

3.7 /10
$0.13
Trench Behemoth

Trench Behemoth

Creature — Kraken (7/7)

Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.

8 /10
$0.62
Ultramarines Honour Guard

Ultramarines Honour Guard

Creature — Astartes Warrior (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.

8.3 /10
$0.57
Urbis Protector

Urbis Protector

Creature — Human Cleric (1/1)

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

3.6 /10
$0.06
Valorous Steed

Valorous Steed

Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

4.1 /10
$0.04
Victorys Envoy

Victory's Envoy

Creature — Human Cleric (3/3)

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

8 /10
$0.37
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