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Cards similar to Dream Stalker (400)

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Stenn Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

8.4 /10
$0.15
Stinging Lionfish

Stinging Lionfish

Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

5.6 /10
$0.08
Stonybrook Banneret

Stonybrook Banneret

Creature — Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost less to cast.

9.1 /10
$0.15
Stormkeld Prowler

Stormkeld Prowler

Creature — Human Rogue (2/1)

Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.

2.4 /10
$0.02
Stratus Dancer

Stratus Dancer

Creature — Djinn Monk (2/1)

Flying
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Stratus Dancer is turned face up, counter target instant or sorcery spell.

7.9 /10
$0.20
Supreme Phantom

Supreme Phantom

Creature — Spirit (1/3)

Flying
Other Spirits you control get +1/+1.

7.8 /10
$0.15
Surge Mare

Surge Mare

Creature — Horse Fish (0/5)

Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.

4.1 /10
$0.11
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.24
Tameshi Reality Architect

Tameshi, Reality Architect

Legendary Creature — Moonfolk Wizard (2/3)

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

7.8 /10
$0.32
Tetsuko Umezawa Fugitive

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue (1/3)

Creatures you control with power or toughness 1 or less can't be blocked.

9.6 /10
$0.11
Thalakos Seer

Thalakos Seer

Creature — Thalakos Wizard (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.

6.5 /10
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The Reality Chip

The Reality Chip

Legendary Artifact Creature — Equipment Jellyfish (0/4)

You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

9.7 /10
$4.48
Thopter Mechanic

Thopter Mechanic

Creature — Human Artificer (2/1)

Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.
When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.

4.7 /10
$0.04
Thunderclap Drake

Thunderclap Drake

Creature — Drake (2/1)

Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice Thunderclap Drake: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

7.3 /10
$3.80
ToweringWave Mystic

Towering-Wave Mystic

Creature — Merfolk Wizard (2/1)

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

3.5 /10
$0.06
Treacherous PitDweller

Treacherous Pit-Dweller

Creature — Demon (4/3)

When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4.8 /10
$0.28
Trench Behemoth

Trench Behemoth

Creature — Kraken (7/7)

Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.

8 /10
$0.57
Vedalken Infiltrator

Vedalken Infiltrator

Creature — Vedalken Rogue (1/3)

Vedalken Infiltrator can't be blocked.
Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.

4.7 /10
$0.02
Vedalken Mesmerist

Vedalken Mesmerist

Creature — Vedalken Wizard (2/1)

Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.

0.7 /10
$0.02
Vodalian Hexcatcher

Vodalian Hexcatcher

Creature — Merfolk Wizard (1/1)

Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .

8.5 /10
$5.11
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