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Cards similar to Enlarge (400)

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Bond of Revival

Bond of Revival

Sorcery

Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.

5.8 /10
$0.07
Curse of the Werefox

Curse of the Werefox

Sorcery

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

5.3 /10
$0.05
Escape to the Wilds

Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

9.3 /10
$0.39
Fire Giants Fury

Fire Giant's Fury

Sorcery

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

5.9 /10
$0.11
Rebuild the City

Rebuild the City

Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

5.7 /10
--
Rise of the Witchking

Rise of the Witch-king

Sorcery

Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

9.1 /10
$0.27
Sibling Rivalry

Sibling Rivalry

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4.8 /10
$0.02
Vengeful Rebirth

Vengeful Rebirth

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.

3.8 /10
$0.16
Alluring Scent

Alluring Scent

Sorcery

All creatures able to block target creature this turn do so.

3.9 /10
$3.27
Arms of Hadar

Arms of Hadar

Sorcery

Creatures target player controls get -2/-2 until end of turn.

3.8 /10
$0.11
Barreling Attack

Barreling Attack

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

1.1 /10
$0.51
Begin Anew

Begin Anew

Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

10 /10
--
Besotted Knight  Betroth the Beast

Besotted Knight // Betroth the Beast

Creature — Human Knight // Sorcery — Adventure (3/3)



Betroth the Beast

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward .)

4.3 /10
$0.02
Bite of the Black Rose

Bite of the Black Rose

Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

6.6 /10
$0.42
Body of Research

Body of Research

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

6.9 /10
$0.37
Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.7 /10
$0.54
Burn Down the House

Burn Down the House

Sorcery

Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

8.7 /10
$0.78
Call for Aid

Call for Aid

Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

7.2 /10
$0.34
Captured Sunlight

Captured Sunlight

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.

3.3 /10
$0.13
Coursers Accord

Coursers' Accord

Sorcery

Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)

2.8 /10
$0.05
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