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Cards similar to Essence Fracture (400)

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Grind  Dust

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

Dust

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.

2.8 /10
$0.15
Hallowed Burial

Hallowed Burial

Sorcery

Put all creatures on the bottom of their owners' libraries.

6.1 /10
$0.91
Hate Mirage

Hate Mirage

Sorcery

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

8.3 /10
$0.12
Hush

Hush

Sorcery

Destroy all enchantments.
Cycling (, Discard this card: Draw a card.)

3.4 /10
$0.21
Illithid Harvester  Plant Tadpoles

Illithid Harvester // Plant Tadpoles

Creature — Horror // Sorcery — Adventure (4/4)

Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.

Plant Tadpoles

Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

8.6 /10
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Illusionists Stratagem

Illusionist's Stratagem

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.

8.2 /10
$0.22
Invasion of Kylem  Valors Reach Tag Team

Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

Valor's Reach Tag Team

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

4.3 /10
$0.07
Invoke Justice

Invoke Justice

Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

7.7 /10
$0.10
Iridian Maelstrom

Iridian Maelstrom

Sorcery

Destroy each creature that isn't all colors.

7.4 /10
$0.18
Jagged Lightning

Jagged Lightning

Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

0.7 /10
$0.19
Kellan Inquisitive Prodigy  Tail the Suspect

Kellan, Inquisitive Prodigy // Tail the Suspect

Legendary Creature — Human Faerie Detective // Sorcery — Adv (3/4)

Flying, vigilance
Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

Tail the Suspect

Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

7.3 /10
$0.35
Lacerate Flesh

Lacerate Flesh

Sorcery

Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

3.8 /10
$0.01
Lifes Finale

Life's Finale

Sorcery

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.

7.6 /10
$2.49
Make an Example

Make an Example

Sorcery

Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)

8.5 /10
$5.75
Mischief and Mayhem

Mischief and Mayhem

Sorcery

Up to two target creatures each get +4/+4 until end of turn.

0.8 /10
$0.03
Mogg Infestation

Mogg Infestation

Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

6.6 /10
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Morsel Theft

Morsel Theft

Kindred Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.

2.3 /10
$0.18
Multiple Choice

Multiple Choice

Sorcery

If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.

6.7 /10
$0.30
Mythos of Vadrok

Mythos of Vadrok

Sorcery

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.

3.1 /10
$0.08
Nissas Judgment

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

3.3 /10
$0.08
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