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Cards similar to Ghostly Sentinel (400)

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Gwaihir Greatest of the Eagles

Gwaihir, Greatest of the Eagles

Legendary Creature — Bird Noble (5/5)

Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."

7.9 /10
$0.19
Harmonious Archon

Harmonious Archon

Creature — Archon (4/5)

Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

7 /10
$0.27
Harrier Griffin

Harrier Griffin

Creature — Griffin (3/3)

Flying
At the beginning of your upkeep, tap target creature.

2.7 /10
$0.15
Heavenly Blademaster

Heavenly Blademaster

Creature — Angel (3/6)

Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

7 /10
$0.33
Herald of Faith

Herald of Faith

Creature — Angel (4/3)

Flying
Whenever Herald of Faith attacks, you gain 2 life.

3.4 /10
$0.06
Herald of the Sun

Herald of the Sun

Creature — Angel (4/4)

Flying
: Put a +1/+1 counter on another target creature with flying.

2.4 /10
$0.08
Herald of Vengeance

Herald of Vengeance

Creature — Angel (4/5)

Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.

10 /10
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Herald of War

Herald of War

Creature — Angel (3/3)

Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.

9.1 /10
$2.38
Hero of the Winds

Hero of the Winds

Creature — Human Soldier (1/4)

Flying
Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

1.2 /10
$0.02
Heron of Hope

Heron of Hope

Creature — Bird (2/3)

Flying
If you would gain life, you gain that much life plus 1 instead.
: Heron of Hope gains lifelink until end of turn.

4.9 /10
$0.04
HeronBlessed Geist

Heron-Blessed Geist

Creature — Spirit (3/3)

Flying
, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

2.7 /10
$0.03
High Sentinels of Arashin

High Sentinels of Arashin

Creature — Bird Soldier (3/4)

Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.

5.6 /10
$0.08
Hikari Twilight Guardian

Hikari, Twilight Guardian

Legendary Creature — Spirit (4/4)

Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

2.1 /10
$0.43
Hollowhenge Spirit

Hollowhenge Spirit

Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

2.1 /10
$0.06
HundredTalon Kami

Hundred-Talon Kami

Creature — Spirit (2/3)

Flying
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

1.6 /10
$0.08
Hunted Lammasu

Hunted Lammasu

Creature — Lammasu (5/5)

Flying
When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.

5.1 /10
$0.18
Imperial Aerosaur

Imperial Aerosaur

Creature — Dinosaur (3/3)

Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

4.8 /10
$0.05
Indomitable Archangel

Indomitable Archangel

Creature — Angel (4/4)

Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

8.6 /10
$0.70
Ivory Gargoyle

Ivory Gargoyle

Creature — Gargoyle (2/2)

Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
: Exile Ivory Gargoyle.

0.3 /10
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Jeweled Spirit

Jeweled Spirit

Creature — Spirit (3/3)

Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

0.2 /10
$0.26
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