Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment — Aura
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
Enchantment — Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
When Spiteful Banditry enters the battlefield, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +1/+0 until end of turn.
Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
Enchantment
Each land card in your hand has cycling .
Cycling (, Discard this card: Draw a card.)
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