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Cards similar to Harrier Griffin (400)

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Requiem Angel

Requiem Angel

Creature — Angel (5/5)

Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

8.2 /10
--
Resplendent Mentor

Resplendent Mentor

Creature — Kithkin Cleric (2/2)

White creatures you control have ": You gain 1 life."

4.2 /10
$0.44
Reverent Hoplite

Reverent Hoplite

Creature — Human Soldier (1/2)

When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)

8.7 /10
$0.22
Righteous Avengers

Righteous Avengers

Creature — Human Soldier (3/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

0.2 /10
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Rockcaster Platoon

Rockcaster Platoon

Creature — Rhino Soldier (5/7)

: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

0.8 /10
$0.05
Rules Lawyer

Rules Lawyer

Artifact Creature — Cyborg Advisor (1/1)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

10 /10
$0.22
SageEye Harrier

Sage-Eye Harrier

Creature — Bird Warrior (1/5)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.5 /10
$0.04
Samurai Enforcers

Samurai Enforcers

Creature — Human Samurai (4/4)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3.1 /10
$0.21
Sanctuary Warden

Sanctuary Warden

Creature — Angel Soldier (5/5)

Flying
Sanctuary Warden enters the battlefield with two shield counters on it.
Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

8.2 /10
$0.48
Sandstorm Charger

Sandstorm Charger

Creature — Beast (3/4)

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

0.1 /10
$0.02
Scalelord Reckoner

Scalelord Reckoner

Creature — Dragon (4/4)

Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

8.3 /10
~$18
Scion of VituGhazi

Scion of Vitu-Ghazi

Creature — Elemental (4/4)

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

3.8 /10
$0.17
Sensor Splicer

Sensor Splicer

Creature — Phyrexian Artificer (1/1)

When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.

7.6 /10
$0.15
Sentry Oak

Sentry Oak

Creature — Treefolk Warrior (3/5)

Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 /10
$0.15
Seraph of the Suns

Seraph of the Suns

Creature — Angel (4/4)

Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3.1 /10
$0.06
Serra Inquisitors

Serra Inquisitors

Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

0.1 /10
$0.13
Serra Redeemer

Serra Redeemer

Creature — Angel Soldier (2/4)

Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.

7.5 /10
$0.17
Serras Emissary

Serra's Emissary

Creature — Angel (7/7)

Flying
As Serra's Emissary enters the battlefield, choose a card type.
You and creatures you control have protection from the chosen card type.

9.3 /10
$4.65
Shepherd of Heroes

Shepherd of Heroes

Creature — Angel Cleric (3/4)

Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.4 /10
$0.03
Shepherd of the Clouds

Shepherd of the Clouds

Creature — Pegasus (4/3)

Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

2.6 /10
$0.02
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