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Cards similar to Hightide Hermit (400)

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Djinni Windseer

Djinni Windseer

Creature — Djinn (3/3)

Flying
When Djinni Windseer enters the battlefield, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.

6.1 /10
$0.03
Docent of Perfection  Final Iteration

Docent of Perfection // Final Iteration

Creature — Insect Horror // Creature — Eldrazi Insect (5/4)

Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

Final Iteration

Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

8.8 /10
$1.61
Dream Prowler

Dream Prowler

Creature — Illusion (1/5)

Dream Prowler can't be blocked as long as it's attacking alone.

0.6 /10
$0.17
Drifting Djinn

Drifting Djinn

Creature — Djinn (5/5)

Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay .
Cycling (, Discard this card: Draw a card.)

1.2 /10
$0.44
Drownyard Explorers

Drownyard Explorers

Creature — Human Wizard (2/4)

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.3 /10
$0.06
Echo Inspector

Echo Inspector

Creature — Bird Rogue (2/3)

Flying
When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

3.6 /10
$0.02
Eligeth Crossroads Augur

Eligeth, Crossroads Augur

Legendary Creature — Sphinx (5/6)

Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)

7.4 /10
--
Enlightened Maniac

Enlightened Maniac

Creature — Human (0/2)

When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.

2 /10
$0.02
Ethereal Usher

Ethereal Usher

Creature — Spirit (2/3)

, : Target creature can't be blocked this turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

4.4 /10
$0.30
Ethereal Whiskergill

Ethereal Whiskergill

Creature — Elemental (4/3)

Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

0.5 /10
$0.16
Experimental Aviator

Experimental Aviator

Creature — Human Artificer (0/3)

Flying
When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

3.7 /10
$0.07
Extravagant Spirit

Extravagant Spirit

Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

0.2 /10
$0.27
Faerie Artisans

Faerie Artisans

Creature — Faerie Artificer (2/2)

Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

8.3 /10
--
Faerie Harbinger

Faerie Harbinger

Creature — Faerie Wizard (2/2)

Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

7.6 /10
$2.91
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer (2/2)

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.11
Fatestitcher

Fatestitcher

Creature — Zombie Wizard (1/2)

: You may tap or untap another target permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

8.4 /10
$2.18
Firmament Sage

Firmament Sage

Creature — Human Wizard (2/3)

If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.
Whenever day becomes night or night becomes day, draw a card.

3.1 /10
$0.03
Floodtide Serpent

Floodtide Serpent

Creature — Serpent (4/4)

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

1 /10
$0.04
Genestealer Locus

Genestealer Locus

Creature — Tyranid Human (3/3)

Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.

4.5 /10
$0.08
Genestealer Patriarch

Genestealer Patriarch

Creature — Tyranid (4/4)

Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.

5.9 /10
$0.07
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