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Cards similar to Hydrolash (400)

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Bring the Ending

Bring the Ending

Instant

Counter target spell unless its controller pays .
Corrupted — Counter that spell instead if its controller has three or more poison counters.

7.1 /10
$0.09
Broken Concentration

Broken Concentration

Instant

Counter target spell.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.3 /10
$0.05
Brokers Charm

Brokers Charm

Instant

Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.

8.7 /10
$0.06
Busted

Busted!

Instant

Counter target spell unless its controller pays , where X is the number of words in the name with the most words among permanents you control.

0.2 /10
$0.02
Cackling Counterpart

Cackling Counterpart

Instant

Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.2 /10
$0.98
Calculated Dismissal

Calculated Dismissal

Instant

Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5 /10
$0.04
Cancel

Cancel

Instant

Counter target spell.

9.3 /10
$0.22
Case the Joint

Case the Joint

Instant

Draw two cards, then look at the top card of each player's library.

5.2 /10
$0.02
Catalog

Catalog

Instant

Draw two cards, then discard a card.

4.9 /10
$0.02
Change the Equation

Change the Equation

Instant

Choose one —
• Counter target spell with mana value 2 or less.
• Counter target red or green spell with mana value 6 or less.

5.6 /10
$0.08
Chemisters Insight

Chemister's Insight

Instant

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

8.5 /10
$0.11
Chemisters Trick

Chemister's Trick

Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.7 /10
$0.05
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.1 /10
$0.98
Confounding Riddle

Confounding Riddle

Instant

Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .

6.5 /10
$0.06
Contact Other Plane

Contact Other Plane

Instant

Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.

8.1 /10
--
Convolute

Convolute

Instant

Counter target spell unless its controller pays .

6.4 /10
$0.12
Corrupted Resolve

Corrupted Resolve

Instant

Counter target spell if its controller is poisoned.

6.6 /10
$0.30
Countermand

Countermand

Instant

Counter target spell. Its controller mills four cards.

5.6 /10
$0.10
Counterspell

Counterspell

Instant

Counter target spell.

10 /10
--
Crush Dissent

Crush Dissent

Instant

Counter target spell unless its controller pays .
Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

4.9 /10
$0.03
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