Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip
Artifact
Activated abilities of creature cards in your graveyard cost less to activate.
Tap an untapped Zombie you control: Target player mills a card.
Artifact
, : Put an elixir counter on Essence Bottle.
, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
Artifact — Equipment
At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.
Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.
As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.
Equip—Pay or remove a counter from Gavel of the Righteous.
Artifact Creature — Wall (0/4)
Defender
When Gleaming Barrier dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip
Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Legendary Artifact — Vehicle
Flying, vigilance
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact // Creature — Demon (0/0)
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
Inherited Fiend
Flying
: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
Artifact
Whenever a player casts a red spell, you may pay . If you do, untap target permanent.
Artifact — Equipment // Sorcery — Adventure
Equipped creature gets +1/+1 for each creature you control.
Equip
Ysgard's Call
Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Artifact Creature — Phyrexian Myr (1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Kindred Artifact — Eldrazi
, : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Whenever another Eldrazi you control dies, put a +1/+1 counter on Idol of False Gods.
As long as Idol of False Gods has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact — Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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