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Cards similar to Inkfathom Infiltrator (400)

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Arwen Undmiel

Arwen Undómiel

Legendary Creature — Elf Noble (2/2)

Whenever you scry, put a +1/+1 counter on target creature.
: Scry 2.

7.7 /10
$0.08
Ayli Eternal Pilgrim

Ayli, Eternal Pilgrim

Legendary Creature — Kor Cleric (2/3)

Deathtouch
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

8.6 /10
$0.82
Azorius FirstWing

Azorius First-Wing

Creature — Griffin (2/2)

Flying, protection from enchantments

1.7 /10
$0.12
Balmor Battlemage Captain

Balmor, Battlemage Captain

Legendary Creature — Bird Wizard (1/3)

Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

9.1 /10
$0.10
Bant Sureblade

Bant Sureblade

Creature — Human Soldier (2/1)

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

3.3 /10
$0.27
Bartolom del Presidio

Bartolomé del Presidio

Legendary Creature — Vampire Knight (2/1)

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

9 /10
$0.08
Battlewise Hoplite

Battlewise Hoplite

Creature — Human Soldier (2/2)

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

2.9 /10
$0.06
Beamsplitter Mage

Beamsplitter Mage

Creature — Vedalken Wizard (2/2)

Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.

4.4 /10
$0.05
Belbe Corrupted Observer

Belbe, Corrupted Observer

Legendary Creature — Phyrexian Zombie Elf (2/2)

At the beginning of each player's postcombat main phase, that player adds for each of your opponents who lost life this turn. (Damage causes loss of life.)

7.7 /10
$0.10
Bloodtithe Harvester

Bloodtithe Harvester

Creature — Vampire (3/2)

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

7.9 /10
$0.16
Captain Storm Cosmium Raider

Captain Storm, Cosmium Raider

Legendary Creature — Human Pirate (2/2)

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.

6.8 /10
$0.03
Captain Vargus Wrath

Captain Vargus Wrath

Legendary Creature — Orc Pirate (1/1)

Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.

7.5 /10
$0.08
Cartel Aristocrat

Cartel Aristocrat

Creature — Human Advisor (2/2)

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

7.2 /10
$0.18
Chevill Bane of Monsters

Chevill, Bane of Monsters

Legendary Creature — Human Rogue (1/3)

Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

7.4 /10
$0.99
Chief of the Edge

Chief of the Edge

Creature — Human Warrior (3/2)

Other Warrior creatures you control get +1/+0.

5.6 /10
$0.12
Chief of the Scale

Chief of the Scale

Creature — Human Warrior (2/3)

Other Warrior creatures you control get +0/+1.

4 /10
$0.04
Claire DLoon Joy Sculptor

Claire D'Loon, Joy Sculptor

Legendary Creature — Human Performer (2/3)

When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
, : You may put a token from your graveyard or hand onto the battlefield.

2.4 /10
$0.14
Cleric of Lifes Bond

Cleric of Life's Bond

Creature — Vampire Cleric (2/2)

Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

6.7 /10
$0.09
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid (1/1)

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

9.7 /10
$0.19
Combine Guildmage

Combine Guildmage

Creature — Merfolk Wizard (2/2)

, : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.

5 /10
$0.09
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