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Cards similar to Mindlash Sliver (400)

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Nezumi Freewheeler  Hideous Fleshwheeler

Nezumi Freewheeler // Hideous Fleshwheeler

Creature — Rat Samurai // Creature — Phyrexian Rat (3/3)

Menace
When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
: Transform Nezumi Freewheeler. Activate only as a sorcery. ( can be paid with either or 2 life.)

Hideous Fleshwheeler

Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.

3.5 /10
$0.05
Ob Nixilis the Fallen

Ob Nixilis, the Fallen

Legendary Creature — Demon (3/3)

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

9.1 /10
$9.95
Patron of the Nezumi

Patron of the Nezumi

Legendary Creature — Spirit (6/6)

Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

5.9 /10
$0.97
Phobian Phantasm

Phobian Phantasm

Creature — Illusion (3/3)

Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

0.5 /10
$0.16
Plague Reaver

Plague Reaver

Creature — Beast (6/5)

At the beginning of your end step, sacrifice each other creature you control.
Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.

7.8 /10
$0.15
Preacher of the Schism

Preacher of the Schism

Creature — Vampire Cleric (2/4)

Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

7.5 /10
$3.17
Priest of Forgotten Gods

Priest of Forgotten Gods

Creature — Human Cleric (1/2)

, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add and draw a card.

9.5 /10
$1.57
Rakshasa Debaser

Rakshasa Debaser

Creature — Demon (6/6)

Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.8 /10
$0.29
Rathi Fiend

Rathi Fiend

Creature — Phyrexian Horror Mercenary (2/2)

When Rathi Fiend enters the battlefield, each player loses 3 life.
, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

1.9 /10
$0.21
Ruin Crab

Ruin Crab

Creature — Crab (0/3)

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

9.5 /10
$0.92
Ruthless Winnower

Ruthless Winnower

Creature — Elf Rogue (4/4)

At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.

8.3 /10
$0.46
SNOT

S.N.O.T.

Creature — Ooze (0/0)

You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)

10 /10
$0.38
Sadistic Hypnotist

Sadistic Hypnotist

Creature — Human Minion (2/2)

Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.

7.4 /10
$0.87
Scythe Specter

Scythe Specter

Creature — Specter (4/4)

Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.

6.1 /10
$0.81
Sheoldred Whispering One

Sheoldred, Whispering One

Legendary Creature — Phyrexian Praetor (6/6)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.

9.8 /10
--
Slum Reaper

Slum Reaper

Creature — Horror (4/2)

When Slum Reaper enters the battlefield, each player sacrifices a creature.

6.1 /10
$0.07
Spawn of Mayhem

Spawn of Mayhem

Creature — Demon (4/4)

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

7.3 /10
$0.25
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.5 /10
$0.03
The Raven Man

The Raven Man

Legendary Creature — Human Wizard (2/1)

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
, : Each opponent discards a card. Activate only as a sorcery.

8.7 /10
$0.27
Thief of Blood

Thief of Blood

Creature — Vampire (1/1)

Flying
As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.

6 /10
$0.91
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