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Cards similar to Plague Wind (400)

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Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

7.2 /10
$0.16
Cranial Extraction

Cranial Extraction

Sorcery — Arcane

Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

2 /10
$0.73
Crawl from the Cellar

Crawl from the Cellar

Sorcery

Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 /10
$0.08
Crippling Fear

Crippling Fear

Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

9.5 /10
$0.93
Danse Macabre

Danse Macabre

Sorcery

Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

7.6 /10
$1.65
Daring Demolition

Daring Demolition

Sorcery

Destroy target creature or Vehicle.

1.6 /10
$0.03
Dark Deal

Dark Deal

Sorcery

Each player discards all the cards in their hand, then draws that many cards minus one.

9.5 /10
$5.31
Dark Offering

Dark Offering

Sorcery

Destroy target nonblack creature. You gain 3 life.

0.2 /10
$0.24
Dark Salvation

Dark Salvation

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

8.3 /10
--
Deadly Visit

Deadly Visit

Sorcery

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3.1 /10
$0.05
Death Cloud

Death Cloud

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

7.4 /10
$4.10
Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

2.5 /10
--
Deaths Caress

Death's Caress

Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

1 /10
$0.02
Deathmark

Deathmark

Sorcery

Destroy target green or white creature.

3.2 /10
$0.04
Defeat

Defeat

Sorcery

Destroy target creature with power 2 or less.

1.2 /10
$0.01
Deliver Unto Evil

Deliver Unto Evil

Sorcery

Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.

6.5 /10
$0.17
Deploy to the Front

Deploy to the Front

Sorcery

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

8.2 /10
$0.21
Desperate Research

Desperate Research

Sorcery

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

1.2 /10
$0.31
Dichotomancy

Dichotomancy

Sorcery

For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

1 /10
$0.24
Diplomacy of the Wastes

Diplomacy of the Wastes

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

1.2 /10
$0.08
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