Artifact Creature — Sphinx (4/4)
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Kraken (3/5)
Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
Creature — Serpent (5/5)
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Creature — Human Knight (3/3)
Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
Creature — Human Knight (4/3)
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Creature — Drone (3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Creature — Moonfolk Wizard (2/3)
Flying
, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Creature — Avatar (6/6)
Flying
: Draw a card for each color among permanents you control.
, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
Creature — Elemental (3/2)
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Kraken (6/6)
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Creature — Sphinx (5/5)
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
Creature — Sphinx (5/6)
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature — Drake (3/3)
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays .
Creature — Serpent (3/5)
Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
Creature — Elemental (3/4)
Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
Creature — Serpent (5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Cycling (, Discard this card: Draw a card.)
Legendary Creature — Human Soldier (4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Creature — Elemental (10/10)
Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature — Sliver (3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
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