Creature — Spirit (2/1)
, : Target creature gets +2/+2 until end of turn.
Channel — , Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
Creature — Beaver Mount (4/4)
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Treefolk Druid (5/5)
Trample
When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Creature — Troll // Creature — Phyrexian Troll (4/4)
: Transform Gnottvold Hermit. Activate only as a sorcery. ( can be paid with either or 2 life.)
Chrome Host Hulk
Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
Creature — Goblin (1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Creature — Goblin (1/1)
: Target Goblin creature gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Elf Warrior (2/3)
: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.
Legendary Creature — Elf Druid (2/4)
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
Artifact Creature — Phyrexian Insect (1/1)
: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ( can be paid with either or 2 life.)
Creature — Turtle (3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature — Human Cleric (1/1)
: Target creature gets +1/+1 until end of turn.
Creature — Human Soldier (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Creature — Elf Bard (3/3)
When Inspiring Bard enters the battlefield, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.
Battle — Siege // Creature — Ooze (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Primordial Plasm
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
Legendary Creature — Human Samurai (2/1)
This spell can't be countered.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
: Regenerate target Samurai.
Creature — Elf Wizard (1/1)
, : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Creature — Human Shaman (2/2)
, , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
Creature — Merfolk Shaman (3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
Legendary Creature — Cat Performer (2/3)
, : Put two +1/+1 counters on target creature with four or more legs.
, : Until end of turn, all creatures able to block target creature with four or more legs do so.
Legendary Creature — Human Druid (5/5)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
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