Creature — Minotaur Mercenary (5/4)
Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
Legendary Creature — Vampire // Legendary Creature — Vampire (1/3)
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika Domnathi.
Henrika, Infernal Seer
Flying, deathtouch, lifelink
: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
Creature — Avatar (2/4)
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
Creature — Cat Beast (6/6)
Flying
When Herald of the Forgotten enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Creature — Angel (4/4)
Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment Creature — Demon (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.
Creature — Angel (3/3)
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.
Creature — Dragon (3/3)
Flying, trample
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature has flying.
Creatures you control that are equipped get +1/+0.
Equip
Creature — Bird Soldier (3/4)
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
Legendary Creature — Kirin Spirit (4/4)
Flying, trample
Spells you cast cost less to cast for each target.
Spells your opponents cast cost more to cast for each target.
Creature — Dragon (7/6)
Convoke
Flying
When Hoarding Broodlord enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature — Dragon (4/4)
Flying
When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
Creature — Specter Rogue (4/2)
This spell costs less to cast for each creature card in your graveyard.
Flying
When Hollow Marauder enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Instant
Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Instant
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment Creature — Siren (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
Land
You may choose not to untap Ice Floe during your untap step.
: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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