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Cards similar to Sound the Call (400)

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Desecration Plague

Desecration Plague

Sorcery

Destroy target enchantment or land.

3 /10
$0.04
Doppelgang

Doppelgang

Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

7.5 /10
$1.22
Elemental Appeal

Elemental Appeal

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

3 /10
$0.21
Essence Filter

Essence Filter

Sorcery

Destroy all enchantments or all nonwhite enchantments.

1.5 /10
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Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.7 /10
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Expand the Sphere

Expand the Sphere

Sorcery

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.8 /10
$0.07
Explore

Explore

Sorcery

You may play an additional land this turn.
Draw a card.

9.9 /10
~$10
Fade into Antiquity

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

6.5 /10
$0.06
Fallow Earth

Fallow Earth

Sorcery

Put target land on top of its owner's library.

0.6 /10
$0.22
Follow the Tracks

Follow the Tracks

Sorcery

Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.

10 /10
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Gerrymandering

Gerrymandering

Sorcery

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

10 /10
$0.34
Harmonize

Harmonize

Sorcery

Draw three cards.

9.9 /10
$0.35
Horn of Valhalla  Ysgards Call

Horn of Valhalla // Ysgard's Call

Artifact — Equipment // Sorcery — Adventure

Equipped creature gets +1/+1 for each creature you control.
Equip

Ysgard's Call

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

8.9 /10
$0.20
Hungry for More

Hungry for More

Sorcery

Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.8 /10
$0.03
Hunt for Specimens

Hunt for Specimens

Sorcery

Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

4.5 /10
$0.04
Hunters Feast

Hunters' Feast

Sorcery

Any number of target players each gain 6 life.

1.5 /10
$0.05
Hush

Hush

Sorcery

Destroy all enchantments.
Cycling (, Discard this card: Draw a card.)

3.4 /10
$0.21
Ice Storm

Ice Storm

Sorcery

Destroy target land.

1.7 /10
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Mourners Surprise

Mourner's Surprise

Sorcery

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

4.2 /10
$0.03
Open the Way

Open the Way

Sorcery

X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

8.9 /10
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