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Cards similar to Stonefury (400)

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capital offense

capital offense

instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

10 /10
$0.08
Commence the Endgame

Commence the Endgame

Instant

This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

7.5 /10
$0.35
Divine Retribution

Divine Retribution

Instant

Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

0.4 /10
$0.93
Dreadmaws Ire

Dreadmaw's Ire

Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

6.8 /10
$0.06
Dwarven Catapult

Dwarven Catapult

Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

1.8 /10
$0.28
Ferocious Werefox  Guard Change

Ferocious Werefox // Guard Change

Creature — Elf Fox Warrior // Instant — Adventure (4/3)

Trample

Guard Change

Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)

5.3 /10
$0.02
Festive Funeral

Festive Funeral

Instant

Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.

2.2 /10
$0.03
Fire and Brimstone

Fire and Brimstone

Instant

Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.

0.4 /10
$0.75
Galadhrim Ambush

Galadhrim Ambush

Instant

Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.

8.7 /10
$4.28
Gravitic Punch

Gravitic Punch

Sorcery

Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

7 /10
$0.08
Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

8.3 /10
$2.50
Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.

8.4 /10
$1.65
Impact Resonance

Impact Resonance

Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

6.8 /10
$0.75
Incite Rebellion

Incite Rebellion

Sorcery

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.

5.3 /10
$0.31
Infuse with the Elements

Infuse with the Elements

Instant

Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.

1.1 /10
$0.08
Jaheiras Respite

Jaheira's Respite

Instant

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.

8.8 /10
$0.25
LastDitch Effort

Last-Ditch Effort

Instant

Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.

6.6 /10
$0.94
Magnetic Theft

Magnetic Theft

Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

7.9 /10
$3.66
Practical Research

Practical Research

Instant

Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

6 /10
$0.05
Recuperate

Recuperate

Instant

Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.

0.4 /10
$0.04
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