Creature — Human Employee (4/4)
When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Giant (3/6)
When Rumbling Sentry enters the battlefield, scry 1.
Creature — Human Cleric (3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
Creature — Phyrexian Angel (3/3)
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Creature — Angel Cleric (3/4)
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Soldier (2/4)
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Creature — Dinosaur (3/5)
Flying
When Soaring Sandwing enters the battlefield, you gain 3 life.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Bird Citizen (3/3)
Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
Creature — Insect Ninja (6/5)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.
Creature — Human Soldier (4/3)
When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
Creature — Human Soldier (3/4)
When Staunch Defenders enters the battlefield, you gain 4 life.
Host Creature — Bird (2/2)
When this creature enters the battlefield,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
Creature — Angel (4/3)
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Creature — Angel (4/5)
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Creature — Dog (2/2)
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Creature — Dragon (4/4)
Flying
When Swift Warkite enters the battlefield, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
Creature — Human Knight (4/4)
First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Creature — Dragon (5/5)
Flying
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature — Antelope (2/5)
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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