Creature — Beholder Skeleton (6/5)
When Ghastly Death Tyrant enters, choose one —
• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.
• Death Ray — Creatures you control gain deathtouch until end of turn.
Enchantment
When Gideon's Resolve enters, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creatures you control get +1/+1.
Creature — Elf Knight (6/6)
When Gladehart Cavalry enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Creature — Faerie Wizard (2/4)
Flash
Flying
When Glamer Spinners enters, attach all Auras enchanting target permanent to another permanent with the same controller.
Creature — Spider (3/3)
Reach
When Glint Weaver enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
Creature — Human Wizard (2/3)
When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread.
Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
Creature — Goblin Warrior (1/1)
Kicker (You may pay an additional as you cast this spell.)
When Goblin Bushwhacker enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Legendary Creature — Zombie God (5/5)
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Creature — Horror Wizard (1/4)
Aberrant Tinkering — When Grell Philosopher enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
Legendary Enchantment // Legendary Land
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.
Creature — Orc Warrior (3/3)
When Gruesome Scourger enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
Creature — Sphinx (4/5)
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Creature — Human Knight (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
Creature — Frog (2/1)
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters, prevent all combat damage that other creatures would deal this turn.
Legendary Creature — Human Warrior (2/4)
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
Creature — Angel (3/6)
Flying, double strike
When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Legendary Creature — Human Scientist (1/4)
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.)
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
Creature — Human Soldier (3/2)
When Hero of the Dunes enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Creatures you control with mana value 3 or less get +1/+0.
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