Creature — Knight (2/2)
First strike
, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
Creature — Human Rebel Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
Artifact Creature — Cyborg Knight (2/2)
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
Creature — Human Knight (2/2)
: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
Creature — Human Samurai (1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Creature — Kor Warrior (1/1)
Double strike
Equipped Warriors you control have double strike.
Creature — Kor Wizard Ally (3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
Creature — Kor Soldier (2/2)
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Creature — Kor Wizard (0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Creature — Cat Cleric (2/2)
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
Creature — Cat Soldier (1/3)
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Creature — Cat Cleric (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Creature — Cat Warrior (3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
Creature — Cat Soldier (2/2)
You may activate equip abilities any time you could cast an instant.
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
Artifact Creature — Equipment Cat (1/1)
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.
Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Human Knight // Creature — Eldrazi Horror (1/1)
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
It That Rides as One
First strike, trample, lifelink
Creature — Human Soldier Archer (2/2)
First strike; reach (This creature can block creatures with flying.)
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