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Cards similar to Akoum Battlesinger (400)

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Targ Nar DemonFang Gnoll

Targ Nar, Demon-Fang Gnoll

Legendary Creature — Gnoll (2/2)

Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
: Double Targ Nar's power and toughness until end of turn.

5.4 /10
$0.06
TwoHeaded Sliver

Two-Headed Sliver

Creature — Sliver (1/1)

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

8.2 /10
$0.22
Vampire Socialite

Vampire Socialite

Creature — Vampire Noble (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.

8.6 /10
$0.16
Vengeful Devil

Vengeful Devil

Creature — Devil (1/1)

Haste
Morbid — : Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.

4.4 /10
$0.06
Venom Connoisseur

Venom Connoisseur

Creature — Human Druid (2/2)

Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.

6.5 /10
$0.07
Veteran Motorist

Veteran Motorist

Creature — Dwarf Pilot (3/1)

When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

5.7 /10
$0.03
Voltaic Brawler

Voltaic Brawler

Creature — Human Warrior (3/2)

When Voltaic Brawler enters the battlefield, you get (two energy counters).
Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.

2.4 /10
$0.05
Vorthos Steward of Myth

Vorthos, Steward of Myth

Legendary Creature — Human Gamer (1/3)

As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.
Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.

1.9 /10
$0.22
Wily Goblin

Wily Goblin

Creature — Goblin Pirate (1/1)

When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

8 /10
$0.21
Armory Veteran

Armory Veteran

Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

3.3 /10
$0.01
Ashling the Pilgrim

Ashling the Pilgrim

Legendary Creature — Elemental Shaman (1/1)

: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

7.3 /10
$0.09
Axgard Artisan

Axgard Artisan

Creature — Dwarf Artificer (2/1)

Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

5.7 /10
$0.36
Battlefield Scavenger

Battlefield Scavenger

Creature — Jackal Rogue (2/2)

You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, you may discard a card. If you do, draw a card.

2 /10
$0.02
Belligerent of the Ball

Belligerent of the Ball

Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.9 /10
$0.01
Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker (3/1)

Bloodbraid Marauder can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

4.6 /10
$0.08
Body Dropper

Body Dropper

Creature — Devil Warrior (2/2)

Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.
, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)

7.1 /10
$0.06
Bolt Hound

Bolt Hound

Creature — Elemental Dog (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

6.8 /10
$0.23
Brighthearth Banneret

Brighthearth Banneret

Creature — Elemental Warrior (1/1)

Elemental spells and Warrior spells you cast cost less to cast.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

7.3 /10
$0.32
BurningYard Trainer

Burning-Yard Trainer

Creature — Human Knight (3/3)

Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

1.9 /10
$0.04
Canyon Wildcat

Canyon Wildcat

Creature — Cat (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

2.2 /10
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