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Cards similar to Barbarian Outcast (400)

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Prying Blade

Prying Blade

Artifact — Equipment

Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.4 /10
$0.14
Public Thoroughfare

Public Thoroughfare

Land

Public Thoroughfare enters tapped.
When Public Thoroughfare enters, sacrifice it unless you tap an untapped artifact or land you control.
: Add one mana of any color.

6.3 /10
$0.05
Qasali Pridemage

Qasali Pridemage

Creature — Cat Wizard (2/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

8.9 /10
$0.24
Quest for Pure Flame

Quest for Pure Flame

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

7.1 /10
$0.38
Quest for the Gemblades

Quest for the Gemblades

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

2.1 /10
$0.07
Quest for the Holy Relic

Quest for the Holy Relic

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

5.1 /10
$0.21
Quest for the Necropolis

Quest for the Necropolis

Enchantment

Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis.
, Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.

5.5 /10
$0.06
Quickling

Quickling

Creature — Faerie Rogue (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters, sacrifice it unless you return another creature you control to its owner's hand.

7.7 /10
$0.11
Radiants Dragoons

Radiant's Dragoons

Creature — Human Soldier (2/5)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters, you gain 5 life.

0.2 /10
$0.15
Rakdos the Defiler

Rakdos the Defiler

Legendary Creature — Demon (7/6)

Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.

5.4 /10
$2.58
Rakshasa Debaser

Rakshasa Debaser

Creature — Demon (6/6)

Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.7 /10
$0.38
Ral and the Implicit Maze

Ral and the Implicit Maze

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.
II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.
III — Create a Spellgorger Weird token. (It's a 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

2.8 /10
$0.03
Rapacious Guest

Rapacious Guest

Creature — Halfling Citizen (2/2)

Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.

8.9 /10
$4.70
Raven Familiar

Raven Familiar

Creature — Bird (1/2)

Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3.2 /10
$0.26
Ravenous Tyrannosaurus

Ravenous Tyrannosaurus

Creature — Dinosaur (6/6)

Devour 3 (As this enters, you may sacrifice any number of creatures. This creature enters with three times that many +1/+1 counters on it.)
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.

8 /10
~$17
Reality Acid

Reality Acid

Enchantment — Aura

Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

7.5 /10
$0.25
Relic Vial

Relic Vial

Artifact

, , Sacrifice a creature: Draw a card.
As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."

7.4 /10
$0.06
Revel in Riches

Revel in Riches

Enchantment

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

9.7 /10
~$15
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