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Cards similar to Blaster Mage (400)

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Heiko Yamazaki the General

Heiko Yamazaki, the General

Legendary Creature — Human Samurai (3/3)

Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

7.9 /10
$0.05
Hellspur Posse Boss

Hellspur Posse Boss

Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

5.8 /10
$0.17
Hero of the Games

Hero of the Games

Creature — Human Soldier (3/2)

Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.

2.1 /10
$0.01
Hissing Iguanar

Hissing Iguanar

Creature — Lizard (3/1)

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.

7.2 /10
$0.14
Hobgoblin Bandit Lord

Hobgoblin Bandit Lord

Creature — Goblin Rogue (2/3)

Other Goblins you control get +1/+1.
, : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

8.9 /10
$1.80
Homing Sliver

Homing Sliver

Creature — Sliver (2/2)

Each Sliver card in each player's hand has slivercycling .
Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

8.2 /10
$0.35
Horde Ambusher

Horde Ambusher

Creature — Human Berserker (2/2)

Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature can't block this turn.

2.8 /10
$0.07
Hotfoot Gnome

Hotfoot Gnome

Artifact Creature — Gnome (3/1)

Haste
: Another target creature gains haste until end of turn.

3.9 /10
$0.02
Humble Defector

Humble Defector

Creature — Human Rogue (2/1)

: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

9.4 /10
$0.14
Hunter Sliver

Hunter Sliver

Creature — Sliver (1/1)

All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)

6.5 /10
$0.50
Hyperion Blacksmith

Hyperion Blacksmith

Creature — Human Artificer (2/2)

: You may tap or untap target artifact an opponent controls.

0.1 /10
$2.74
Ian the Reckless

Ian the Reckless

Legendary Creature — Human Warrior (2/1)

Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)

4.2 /10
$0.08
IllTempered Loner  Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Howlpack Avenger

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$0.32
Imodane the Pyrohammer

Imodane, the Pyrohammer

Legendary Creature — Human Knight (4/4)

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

7.7 /10
$0.17
Impetuous Devils

Impetuous Devils

Creature — Devil (6/1)

Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

5.4 /10
$0.14
Impetuous Protege

Impetuous Protege

Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

2 /10
$0.06
Infernal Captor

Infernal Captor

Creature — Devil Rogue (3/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.

0.5 /10
$0.07
InnerFlame Acolyte

Inner-Flame Acolyte

Creature — Elemental Shaman (2/2)

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2.2 /10
$0.15
Insatiable Gorgers

Insatiable Gorgers

Creature — Vampire Berserker (5/3)

Insatiable Gorgers attacks each combat if able.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5 /10
$0.05
Insufferable Balladeer

Insufferable Balladeer

Creature — Dwarf Bard (2/1)

Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.1 /10
$0.05
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