Creature — Elf Scout Ranger (1/1)
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elf Warrior (4/3)
Cast this spell only if you've cast another green spell this turn.
Trample
Creature — Fungus Wizard (2/2)
: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
Creature — Wolf (2/3)
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Legendary Creature — Elf Druid (2/2)
Each Fungus creature gets +1/+1 for each spore counter on it.
, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
Creature — Human Artificer (2/1)
Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.
When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature — Snake (1/1)
Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Mole Scout (1/1)
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
: Add .
Creature — Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.
Creature — Lhurgoyf (0/1)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.
Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Creature — Sliver (1/1)
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature — Elemental Lizard (2/2)
The first kicked spell you cast each turn costs less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
Creature — Plant Wall (0/4)
Defender (This creature can't attack.)
: Add .
Creature — Plant (1/1)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Creature — Elf Druid (2/2)
Kicker (You may pay an additional as you cast this spell.)
When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Plant Wall (0/4)
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Creature — Wall (0/4)
Defender (This creature can't attack.)
, Sacrifice a Wall: Draw a card.
Creature — Wolf (2/1)
Creatures with power less than Wandering Wolf's power can't block it.
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