Creature — Unicorn (4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
Creature — Human Knight (2/1)
Flying
When Mesa Cavalier enters the battlefield, you gain 2 life.
Creature — Human Rogue (1/1)
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
Creature — Hag (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchantment Creature — Sheep (0/5)
At the beginning of your upkeep, you gain 1 life.
Enchantment — Saga // Enchantment Creature — Rat Rogue (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Nezumi Road Captain
Menace
Vehicles you control have menace. (They can't be blocked except by two or more creatures.)
Creature — Human Cleric Ally (2/2)
Cohort — , Tap an untapped Ally you control: You gain 2 life.
Creature — Cat Monk (2/2)
Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.
Creature — Human Peasant // Creature — Human Rogue (2/2)
Whenever Panicked Bystander or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.
Cackling Culprit
Whenever Cackling Culprit or another creature you control dies, you gain 1 life.
: Cackling Culprit gains deathtouch until end of turn.
Creature — Fox Cleric (1/2)
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
, Remove a devotion counter from Pious Kitsune: You gain 1 life.
Creature — Dwarf Cleric (2/1)
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Creature — Angel (3/6)
Flying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
Creature — Kithkin Cleric (2/2)
White creatures you control have ": You gain 1 life."
Creature — Horse (1/1)
Whenever Sacred Prey becomes blocked, you gain 1 life.
Creature — Human Cleric (2/1)
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
Creature — Angel (3/4)
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature — Scorpion (1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
Creature — Human Cleric (1/3)
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
Creature — Angel Cleric (3/4)
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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