Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.
Sorcery
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Sorcery
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target creature. Its controller loses 3 life.
Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
Sorcery
You draw three cards and you lose 3 life.
Corrupted — Each opponent who has three or more poison counters loses 3 life.
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
Kindred Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Sorcery
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
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