Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Instant
You gain 4 life.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant — Arcane
Destroy target attacking creature with power 3 or less.
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
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