Creature — Human Advisor (1/4)
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature — Hydra (0/0)
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
Legendary Creature — Angel (4/4)
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Creature — Elemental (4/4)
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
Creature — Treefolk (5/5)
Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Beast (9/9)
Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
Creature — Avatar (0/0)
Soul of Eternity's power and toughness are each equal to your life total.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Avatar (6/6)
Vigilance
: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Creature — Wurm (3/3)
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Creature — Elemental (0/0)
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
Creature — Antelope Beast (5/4)
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Antelope Beast (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Centaur Warrior (8/8)
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Legendary Creature — Human Bear (6/5)
Trample
Other creatures you control have trample.
Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
Creature — Elemental (7/7)
Reach, trample
When Titan of Industry enters the battlefield, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Creature — Angel Cleric (4/5)
Flying, lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Creature — Elemental (7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Creature — Dog (2/1)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling (, Discard this card: Draw a card.)
Creature — Elephant (3/4)
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
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