Creature — Phyrexian Knight (1/1)
When Norn's Inquisitor enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
Creature — Human Mercenary (2/2)
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Human Soldier (2/2)
Draft Paliano Vanguard face up.
As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
Creature — Human Soldier (1/1)
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
Creature — Cat (2/1)
As long as it's your turn, Pouncing Lynx has first strike.
Creature — Human Artificer (2/1)
When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Creature — Human Soldier (2/2)
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
Creature — Kor Cleric (2/1)
When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Human Wizard (2/1)
When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Creature — Human Soldier (1/1)
Flash
When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
Creature — Unicorn (2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
Legendary Creature — Dwarf Artificer (2/2)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Creature — Spirit (1/1)
, : Exile target land you control, then return it to the battlefield under your control.
Creature — Human Cleric (2/1)
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Human Cleric (2/2)
Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Artifact Creature — Robot (2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
Creature — Angel (3/3)
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
Creature — Human Cleric (1/3)
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
Creature — Elemental (0/0)
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
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