Creature — Human Soldier (2/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
Legendary Creature — Human Knight (3/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Creature — Human Rebel Scout (1/4)
Flying
: Rappelling Scouts gains protection from the color of your choice until end of turn.
Creature — Angel (5/5)
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Human Nomad (2/3)
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Creature — Elk (3/4)
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Creature — Human Samurai (4/4)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Legendary Creature — Elf Scout (4/5)
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.
Artifact Creature — Robot (2/5)
Flash
This spell costs less to cast for each creature attacking you.
When Sentry Bot enters the battlefield, you get for each creature attacking you.
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.
Creature — Human Knight (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.
Creature — Pegasus (4/3)
Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Creature — Fox Samurai (3/3)
Flash
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Artifact Creature — Insect (3/3)
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay . If you do, target player loses 1 life and you gain 1 life.
Creature — Spirit Soldier (2/2)
Flash
Flying
When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.
Creature — Elemental (2/4)
Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Creature — Bird Soldier (3/4)
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
Creature — Rhino Cleric (4/4)
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Creature — Pegasus (2/3)
Flying
: Sunmane Pegasus gains vigilance and lifelink until end of turn.
Creature — Angel (2/3)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
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