Creature — Human Warrior (5/5)
Lifelink
Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature — Faerie Scout (2/3)
Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature — Astartes Warrior (2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
Creature — Elephant Cleric (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
Creature — Elemental (2/1)
Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Human Scout (1/4)
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
Creature — Merfolk Wizard (2/2)
Kicker and/or
Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.
When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
Creature — Spirit Wall (1/6)
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature — Human Cleric (3/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Creature — Bird Cleric (2/2)
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Creature — Spirit (2/3)
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Creature — Bird Soldier Warrior (2/1)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Creature — Elemental (1/3)
Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Angel Detective (2/4)
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Human Knight (3/3)
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
Creature — Thrull Cleric (2/3)
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Creature — Human Cleric (3/2)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Creature — Human Cleric (1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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