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Cards similar to Mad Auntie (400)

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Mana Leech

Mana Leech

Creature — Leech (1/1)

You may choose not to untap Mana Leech during your untap step.
: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.

0.5 /10
$0.18
Mana Skimmer

Mana Skimmer

Creature — Leech (2/2)

Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

0.4 /10
$0.11
Manticore

Manticore

Creature — Manticore (2/1)

Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2.5 /10
$0.02
Mari the Killing Quill

Mari, the Killing Quill

Legendary Creature — Vampire Assassin (3/2)

Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

8.9 /10
$0.51
MerEk Nightblade

Mer-Ek Nightblade

Creature — Orc Assassin (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.

6.5 /10
$0.13
Midnight Reaper

Midnight Reaper

Creature — Zombie Knight (3/2)

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

9.8 /10
$0.20
Mindless Null

Mindless Null

Creature — Zombie (2/2)

Mindless Null can't block unless you control a Vampire.

0.3 /10
$0.04
Minister of Pain

Minister of Pain

Creature — Human Shaman (2/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.

2.4 /10
$0.06
Misfortune Teller

Misfortune Teller

Creature — Human Warlock (3/1)

Deathtouch
Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

6.5 /10
$0.27
Mole Worms

Mole Worms

Creature — Worm (1/1)

You may choose not to untap Mole Worms during your untap step.
: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.

0.4 /10
$0.23
Moodmark Painter

Moodmark Painter

Creature — Human Shaman (2/3)

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2.4 /10
$0.02
Mukotai Ambusher

Mukotai Ambusher

Artifact Creature — Rat Ninja (3/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Lifelink

7.1 /10
$0.04
Nadiers Nightblade

Nadier's Nightblade

Creature — Elf Warrior (1/3)

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

9.7 /10
$1.18
Nashi Moon Sages Scion

Nashi, Moon Sage's Scion

Legendary Creature — Rat Ninja (3/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

9.4 /10
$1.03
Nazgl

Nazgûl

Creature — Wraith Knight (1/2)

Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.

9 /10
$9.25
Nectar Faerie

Nectar Faerie

Creature — Faerie Wizard (1/1)

Flying
, : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.3 /10
$0.35
Nefarious Imp

Nefarious Imp

Creature — Imp (2/1)

Flying
Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.5 /10
$0.03
Nekrataal

Nekrataal

Creature — Human Assassin (2/1)

First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

6.9 /10
$0.13
Nether Traitor

Nether Traitor

Creature — Spirit (1/1)

Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.

9.2 /10
$3.57
Nettling Imp

Nettling Imp

Creature — Imp (1/1)

: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

2.6 /10
~$33
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