Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Choose one —
• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
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