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Cards similar to Mark for Death (400)

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Wheel of Misfortune

Wheel of Misfortune

Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

9.8 /10
$3.59
Wild Swing

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

2.7 /10
$0.16
Wrangle

Wrangle

Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

6.4 /10
$0.09
Yawning Fissure

Yawning Fissure

Sorcery

Each opponent sacrifices a land.

1.1 /10
$0.12
Anarchy

Anarchy

Sorcery

Destroy all white permanents.

2.5 /10
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Angraths Fury

Angrath's Fury

Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

3.2 /10
$0.23
Apocalypse

Apocalypse

Sorcery

Exile all permanents. You discard your hand.

4.8 /10
$6.49
Beacon Bolt

Beacon Bolt

Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

6.6 /10
$0.15
Boiling Seas

Boiling Seas

Sorcery

Destroy all Islands.

3.4 /10
$0.65
Brightflame

Brightflame

Sorcery

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

5 /10
$0.42
Change of Fortune

Change of Fortune

Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

8.4 /10
$0.18
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

9.7 /10
$0.15
Ecstatic Beauty

Ecstatic Beauty

Sorcery

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—

6.6 /10
$0.68
Flashfires

Flashfires

Sorcery

Destroy all Plains.

3.3 /10
$0.38
Galvanic Relay

Galvanic Relay

Sorcery

Exile the top card of your library. During your next turn, you may play that card.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

7.7 /10
$0.02
Granulate

Granulate

Sorcery

Destroy each nonland artifact with mana value 4 or less.

1.1 /10
$0.21
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

5.2 /10
$0.35
Hostile Takeover

Hostile Takeover

Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

4.3 /10
$0.06
Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.21
Inner Fire

Inner Fire

Sorcery

Add for each card in your hand.

7.1 /10
$0.37
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