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Cards similar to Master the Way (400)

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Daring Discovery

Daring Discovery

Sorcery

Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.4 /10
$0.02
Decisions Decisions

Decisions, Decisions

Sorcery

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

0 /10
$0.01
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
$0.05
Descent of the Dragons

Descent of the Dragons

Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.

6.9 /10
$2.97
Devastate

Devastate

Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

1.8 /10
$0.15
Diminishing Returns

Diminishing Returns

Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

5.5 /10
$6.04
Echo of Eons

Echo of Eons

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
~$20
Ember Gale

Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

1.4 /10
$0.12
Engulfing Eruption

Engulfing Eruption

Sorcery

Engulfing Eruption deals 5 damage to target creature.

1 /10
$0.06
Fathom Trawl

Fathom Trawl

Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

2 /10
$0.28
Fiery Confluence

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

9.4 /10
$0.86
Fiery Finish

Fiery Finish

Sorcery

Fiery Finish deals 7 damage to target creature.

1.7 /10
$0.02
Fiery Intervention

Fiery Intervention

Sorcery

Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

2.4 /10
$0.02
FiveFinger Discount

Five-Finger Discount

Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

10 /10
$0.17
Flameshot

Flameshot

Sorcery

You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

2.1 /10
$0.18
Flowstone Flood

Flowstone Flood

Sorcery

Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.

2.1 /10
$0.24
Foray of Orcs

Foray of Orcs

Sorcery

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.7 /10
$0.01
Forked Lightning

Forked Lightning

Sorcery

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

1 /10
--
Furious Reprisal

Furious Reprisal

Sorcery

Furious Reprisal deals 2 damage to each of two targets.

1.6 /10
$0.03
Game Plan

Game Plan

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

7.4 /10
$0.71
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