Creature — Sliver (1/1)
All Slivers have ": Target player mills a card."
Creature — Merfolk Rogue (2/3)
: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Artifact Creature — Wall (0/4)
Defender
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature — Rat (1/1)
, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
Creature — Elemental (3/3)
: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Artifact Creature — Pest (0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
Creature — Human Wizard (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Sorcerer exploits a creature, counter target creature spell.
Creature — Shade (0/1)
Defender (This creature can't attack.)
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
: Sludge Crawler gets +1/+1 until end of turn.
Creature — Wolf (1/1)
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Creature — Rhino Warrior (3/3)
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
Creature — Dragon (3/5)
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
Creature — Faerie Wizard (1/1)
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
Creature — Griffin (2/4)
Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
Creature — Djinn (3/3)
Flying
Stormcloud Djinn can block only creatures with flying.
: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
Creature — Human Wizard (1/1)
, : Tap target creature.
, : Target player loses 1 life.
Creature — Shade (1/1)
Lifelink
: Thirsting Shade gets +1/+1 until end of turn.
Creature — Spirit (2/2)
Defender
Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
Creature — Elemental (0/0)
Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
Creature — Human Nomad (1/1)
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
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