Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Creature — Beast (3/3)
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Legendary Creature — Rabbit Archer (2/2)
Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Creature — Gnome Soldier (2/2)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
Creature — Wall (0/5)
Defender
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Enchantment
As Form of the Squirrel enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.
Creatures can't attack you.
You have shroud.
You can't cast spells.
Creature — Frog Horror (4/4)
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Enchantment — Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Legendary Creature — Elf Noble (3/3)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add .
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Creature — Tyranid (4/4)
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
Enchantment
Flash
When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Stickers
— When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
— When this permanent dies, destroy target nonland permanent.
— 3/3
— 6/2
Legendary Planeswalker — Gideon
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.
+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
-9: Exile Gideon, the Oathsworn and each creature your opponents control.
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Creature — Angel Cleric (3/4)
Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell
Enchantment — Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
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