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Cards similar to Mental Note (400)

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Behold the Multiverse

Behold the Multiverse

Instant

Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.2 /10
$0.14
Brainsurge

Brainsurge

Instant

Draw four cards, then put two cards from your hand on top of your library in any order.

0 /10
$0.79
Careful Consideration

Careful Consideration

Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

5.7 /10
$0.23
Case the Joint

Case the Joint

Instant

Draw two cards, then look at the top card of each player's library.

5.3 /10
$0.02
Catalog

Catalog

Instant

Draw two cards, then discard a card.

4.9 /10
$0.02
Chemisters Insight

Chemister's Insight

Instant

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

8.5 /10
$0.11
Commence the Endgame

Commence the Endgame

Instant

This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

7.5 /10
$0.30
Comparative Analysis

Comparative Analysis

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Target player draws two cards.

3.7 /10
$0.08
Contact Other Plane

Contact Other Plane

Instant

Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.

8.1 /10
--
Corrupted Conviction

Corrupted Conviction

Instant

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.

9.7 /10
$0.08
Double Take

Double Take

Instant

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

10 /10
$0.14
Drown in Dreams

Drown in Dreams

Instant

Choose one. If you control a commander as you cast this spell, you may choose both.
• Target player draws X cards.
• Target player mills twice X cards.

9.3 /10
$4.68
Frantic Search

Frantic Search

Instant

Draw two cards, then discard two cards. Untap up to three lands.

9.9 /10
$0.30
Glimmer of Genius

Glimmer of Genius

Instant

Scry 2, then draw two cards. You get (two energy counters).

6.8 /10
$0.03
Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.

8.4 /10
$1.66
Inspiration

Inspiration

Instant

Target player draws two cards.

4 /10
$0.07
LatNams Legacy

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

5.6 /10
$0.24
Meeting of Minds

Meeting of Minds

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Draw two cards.

8.2 /10
$0.12
Mysteries of the Deep

Mysteries of the Deep

Instant

Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

2.8 /10
$0.13
Perilous Research

Perilous Research

Instant

Draw two cards, then sacrifice a permanent.

7.5 /10
$0.64
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