Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
Creature — Armadillo (0/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Creature — Orc Warrior (2/2)
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Goblin Rogue (1/1)
, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Creature — Human Warrior (2/2)
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost less to activate.
Legendary Creature — Human Berserker (3/3)
Haste
Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature — Human Berserker (3/3)
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
Creature — Bird (1/1)
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Creature — Wolf (2/1)
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
Snow Creature — Spirit (1/1)
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Creature — Human Warrior (2/2)
First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
Creature — Phoenix (4/1)
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
Creature — Elemental Beast (6/6)
: Ashen Firebeast deals 1 damage to each creature without flying.
Creature — Spirit (7/4)
Haste
Ashen Monstrosity attacks each combat if able.
Legendary Creature — Elemental Shaman (1/1)
: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Legendary Creature — Elemental Shaman (4/4)
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling, Flame Dancer deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Legendary Creature — Human Artificer (1/1)
Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
Creature — Astartes Warrior (3/3)
Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.