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Cards similar to Norwood Warrior (400)

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Goblin Cruciverbalist

Goblin Cruciverbalist

Creature — Goblin Wizard Guest (1/4)

Haste
When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

0 /10
$0.05
Goblin Rabblemaster

Goblin Rabblemaster

Creature — Goblin Warrior (2/2)

Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

8.9 /10
$1.56
Graceful Cat

Graceful Cat

Creature — Cat (2/2)

Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.

2.2 /10
$0.09
Grappling Sundew

Grappling Sundew

Creature — Plant (0/4)

Defender, reach
: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

3.8 /10
$0.05
Grenzos Ruffians

Grenzo's Ruffians

Creature — Goblin (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

3.7 /10
$0.21
Grotag BugCatcher

Grotag Bug-Catcher

Creature — Goblin Warrior (1/2)

Trample
Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

2.9 /10
$0.03
Hardy Veteran

Hardy Veteran

Creature — Human Warrior (2/2)

As long as it's your turn, Hardy Veteran gets +0/+2.

0.6 /10
$0.03
Hookhand Mariner  Riphook Raider

Hookhand Mariner // Riphook Raider

Creature — Human Werewolf // Creature — Werewolf (4/4)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Riphook Raider

Riphook Raider can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.2 /10
$0.03
Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.1 /10
$0.31
Impetuous Protege

Impetuous Protege

Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

2 /10
$0.06
Jor Kadeen First Goldwarden

Jor Kadeen, First Goldwarden

Legendary Creature — Human Rebel (2/2)

Trample
Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.

7.4 /10
$0.10
Kavu Mauler

Kavu Mauler

Creature — Kavu (4/4)

Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

1.4 /10
$0.26
Keldon Berserker

Keldon Berserker

Creature — Human Soldier Berserker (2/3)

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

0.2 /10
$0.08
Kiln Walker

Kiln Walker

Artifact Creature — Phyrexian Construct (0/3)

Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.

1 /10
$0.08
Kuldotha Cackler

Kuldotha Cackler

Creature — Phyrexian Hyena (2/3)

Trample
Whenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.

3.4 /10
$0.02
Lavakin Brawler

Lavakin Brawler

Creature — Elemental Warrior (2/4)

Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.

3.3 /10
$0.03
Leafcrown Dryad

Leafcrown Dryad

Enchantment Creature — Nymph Dryad (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.

4 /10
$0.09
Life of the Party

Life of the Party

Creature — Elemental (0/1)

First strike, trample, haste
Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

8.6 /10
$3.15
Llanowar Cavalry

Llanowar Cavalry

Creature — Human Soldier (1/4)

: Llanowar Cavalry gains vigilance until end of turn.

0.1 /10
$0.08
Lurking Nightstalker

Lurking Nightstalker

Creature — Nightstalker (1/1)

Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.

0.2 /10
$0.22
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