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Cards similar to Pheres-Band Raiders (400)

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Caldaia Strongarm

Caldaia Strongarm

Creature — Human Warrior (2/3)

When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3.9 /10
$0.01
Candlelit Cavalry

Candlelit Cavalry

Creature — Human Knight (5/5)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

2 /10
$0.03
Carnage Wurm

Carnage Wurm

Creature — Wurm (6/6)

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

5.3 /10
$0.16
Cavern Stomper

Cavern Stomper

Creature — Dinosaur (7/7)

When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.

4.9 /10
$0.02
Centaur of Attention

Centaur of Attention

Creature — Centaur Performer (3/3)

When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.
Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

5.1 /10
$0.07
Centaur Veteran

Centaur Veteran

Creature — Centaur (3/3)

Trample
, Discard a card: Regenerate Centaur Veteran.

0.2 /10
$0.15
Challenger Troll

Challenger Troll

Creature — Troll (6/5)

Each creature you control with power 4 or greater can't be blocked by more than one creature.

6.3 /10
$0.07
Changeling Titan

Changeling Titan

Creature — Shapeshifter (7/7)

Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

6.2 /10
$0.86
Charging Rhino

Charging Rhino

Creature — Rhino (4/4)

Charging Rhino can't be blocked by more than one creature.

1.6 /10
$0.01
Child of Gaea

Child of Gaea

Creature — Elemental (7/7)

Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay .
: Regenerate Child of Gaea.

1.1 /10
$0.72
Clamavus

Clamavus

Creature — Human Tyranid Artificer (3/3)

Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.

8.4 /10
$0.48
Cleanup Crew

Cleanup Crew

Creature — Human Citizen (6/6)

When Cleanup Crew enters the battlefield, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.

5 /10
$0.04
Colossal Dreadmaw

Colossal Dreadmaw

Creature — Dinosaur (6/6)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

6.8 /10
$0.05
Conclave Naturalists

Conclave Naturalists

Creature — Dryad (4/4)

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

4.3 /10
$0.08
Copperhoof Vorrac

Copperhoof Vorrac

Creature — Boar Beast (2/2)

Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

3.2 /10
$0.22
Crashing Centaur

Crashing Centaur

Creature — Centaur (3/4)

, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

0.3 /10
$0.14
Creeperhulk

Creeperhulk

Creature — Plant Elemental (5/5)

Trample
: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

4.3 /10
$0.20
Culvert Ambusher

Culvert Ambusher

Creature — Wurm Horror (4/5)

When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

2.6 /10
$0.01
Deadly Insect

Deadly Insect

Creature — Insect (6/1)

Shroud (This creature can't be the target of spells or abilities.)

2.1 /10
$0.20
Deadwood Treefolk

Deadwood Treefolk

Creature — Treefolk (3/6)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

5.5 /10
$0.20
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