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Cards similar to Prophecy (400)

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Red Suns Zenith

Red Sun's Zenith

Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

7.1 /10
$0.60
Reduce to Memory

Reduce to Memory

Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

5.8 /10
$0.05
Renegade Tactics

Renegade Tactics

Sorcery

Target creature can't block this turn.
Draw a card.

9.1 /10
$0.06
Renewing Touch

Renewing Touch

Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

2.3 /10
$1.04
Restore Balance

Restore Balance

Sorcery

Suspend 6—
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

4.9 /10
$0.57
Reverse the Sands

Reverse the Sands

Sorcery

Redistribute any number of players' life totals. (Each of those players gets one life total back.)

6 /10
$0.47
Riding Red Hare

Riding Red Hare

Sorcery

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

1.7 /10
~$11
Rush of Battle

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

3 /10
$0.04
Savage Swipe

Savage Swipe

Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.6 /10
$0.05
Scorched Earth

Scorched Earth

Sorcery

As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.

1.6 /10
$0.56
Secret Rendezvous

Secret Rendezvous

Sorcery

You and target opponent each draw three cards.

9.5 /10
$0.29
Secure the Scene

Secure the Scene

Sorcery

Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.

2.7 /10
$0.02
Settle Beyond Reality

Settle Beyond Reality

Sorcery

Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.

6 /10
$0.07
Sevinnes Reclamation

Sevinne's Reclamation

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.9 /10
$0.22
Shahrazad

Shahrazad

Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

10 /10
~$574
Shatter the Sky

Shatter the Sky

Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

7.6 /10
$0.17
Sheer Drop

Sheer Drop

Sorcery

Destroy target tapped creature.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.4 /10
$0.02
Shoulder to Shoulder

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.

4.1 /10
$0.03
Shrouded Lore

Shrouded Lore

Sorcery

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

3.9 /10
$0.19
Silent Departure

Silent Departure

Sorcery

Return target creature to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.1 /10
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