Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
Sorcery
Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.
Sorcery
Destroy target land.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.
Sorcery
Each player returns all creature cards from their graveyard to their hand.
Sorcery
Target player sacrifices a land.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
Sorcery
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
Sorcery
Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
Instant // Sorcery
Destroy target attacking or blocking creature.
Market
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Sorcery
All creatures get -4/-4 until end of turn. You become the monarch.
Sorcery — Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.
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