Artifact
: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
Creature — Human Scout (2/2)
When Sand Scout enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature — Human Wizard (3/3)
When Scholar of the Ages enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Sorcery
Choose up to five worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Legendary Creature — Human Wizard (2/3)
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand.
Creature — Zombie (3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When Sibsig Muckdraggers enters, return target creature card from your graveyard to your hand.
Legendary Creature — Human Knight (4/3)
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Creature — Snake (1/3)
Deathtouch
When Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature — Insect Ninja (6/5)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Creature — Phoenix (4/2)
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters.
Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
Creature — Mutant Warrior (5/5)
Trample
When Super Mutant Scavenger enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Enchantment — Room // Enchantment — Room
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Hospital Room
Whenever you attack, put a +1/+1 counter on target attacking creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Artifact — Equipment
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Legendary Creature — Moonfolk Wizard // Legendary Planeswalk (0/3)
Flying
Whenever Tamiyo, Inquisitive Student attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Tamiyo, Seasoned Scholar
+2: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn.
-3: Return target instant or sorcery card from your graveyard to your hand. If it's a green card, add one mana of any color.
-7: Draw cards equal to half the number of cards in your library, rounded up. You get an emblem with "You have no maximum hand size."
Creature — Merfolk Wizard (2/1)
Kicker (You may pay an additional as you cast this spell.)
When Tazeem Roilmage enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
© 2024 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.