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Cards similar to Roc Egg (400)

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Soul of Migration

Soul of Migration

Creature — Elemental (2/4)

Flying
When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3.8 /10
$0.02
Space Marine Devastator

Space Marine Devastator

Creature — Astartes Warrior (3/3)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.

8 /10
$0.23
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

7 /10
$0.12
Stalwart ShieldBearers

Stalwart Shield-Bearers

Creature — Human Soldier (0/3)

Defender
Other creatures you control with defender get +0/+2.

8.3 /10
$0.42
SunBlessed Guardian  FurnaceBlessed Conqueror

Sun-Blessed Guardian // Furnace-Blessed Conqueror

Creature — Human Cleric // Creature — Phyrexian Cleric (2/2)

: Transform Sun-Blessed Guardian. Activate only as a sorcery. ( can be paid with either or 2 life.)

Furnace-Blessed Conqueror

Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.

2.2 /10
$0.03
Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard (2/2)

: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

4.7 /10
$0.09
Sunscourge Champion

Sunscourge Champion

Creature — Human Wizard (2/3)

When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

2.9 /10
$0.05
Teshar Ancestors Apostle

Teshar, Ancestor's Apostle

Legendary Creature — Bird Cleric (2/2)

Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

9.5 /10
$0.11
Took Reaper

Took Reaper

Creature — Halfling Peasant (2/1)

When Took Reaper dies, the Ring tempts you.

5.1 /10
$0.02
Ultramarines Honour Guard

Ultramarines Honour Guard

Creature — Astartes Warrior (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.

8.3 /10
$0.53
Unassuming Sage

Unassuming Sage

Creature — Human Peasant Wizard (2/2)

When Unassuming Sage enters the battlefield, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2.4 /10
$0.01
Unwavering Initiate

Unwavering Initiate

Creature — Human Warrior (3/2)

Vigilance
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

1.6 /10
$0.03
Vesperlark

Vesperlark

Creature — Elemental (2/1)

Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5.6 /10
$0.10
Wall of Essence

Wall of Essence

Creature — Wall (0/4)

Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.

6.6 /10
$0.34
Wall of Resistance

Wall of Resistance

Creature — Wall (0/3)

Defender (This creature can't attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

3.6 /10
$0.12
Wall of Reverence

Wall of Reverence

Creature — Spirit Wall (1/6)

Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.

7.8 /10
$1.86
Wall of Swords

Wall of Swords

Creature — Wall (3/5)

Defender (This creature can't attack.)
Flying

3.9 /10
$0.31
Watcher of the Roost

Watcher of the Roost

Creature — Bird Soldier (2/1)

Flying
Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2 life.

0.8 /10
$0.04
Welcoming Vampire

Welcoming Vampire

Creature — Vampire (2/3)

Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

9.8 /10
$0.77
Wojek Investigator

Wojek Investigator

Creature — Angel Detective (2/4)

Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

7.3 /10
$0.19
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